#pragma bank 255

// Tileset: sprite_drumkit_tileset

#include "gbs_types.h"

BANKREF(sprite_drumkit_tileset)

const struct tileset_t sprite_drumkit_tileset = {
    .n_tiles = 8,
    .tiles = {
        0x7C, 0x7C, 0xEE, 0x92, 0xC7, 0x39, 0xFE, 0x82, 0xFC, 0xFC, 0xF0, 0x10, 0xF8, 0x08, 0xF8, 0x18,
        0xE8, 0xF8, 0xA8, 0xF8, 0x08, 0xF8, 0xA8, 0xF8, 0xB0, 0xF0, 0xF8, 0xF8, 0xFC, 0xFC, 0x92, 0x92,
        0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0xC0, 0xC0, 0x2F, 0xEF, 0xDF, 0xF0, 0x2F, 0xF8, 0xDF, 0x38,
        0xEF, 0x1F, 0x2A, 0xDF, 0x68, 0x9F, 0x6A, 0x9F, 0xEA, 0x1F, 0xDF, 0x3F, 0x3B, 0xFB, 0xC8, 0xC8,
        0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0xC7, 0xC7, 0xE8, 0x2F, 0xF7, 0x1F, 0xE8, 0x3F, 0xF7, 0xF8,
        0xAE, 0xF1, 0xA8, 0xF7, 0xEC, 0xF3, 0xAD, 0xB2, 0x2F, 0x30, 0x17, 0x18, 0x98, 0x9F, 0x67, 0x67,
        0x3E, 0x3E, 0x77, 0x49, 0xE3, 0x9C, 0x7F, 0x47, 0x3F, 0x38, 0x1F, 0x10, 0x1F, 0x18, 0x17, 0x1F,
        0x12, 0x1F, 0x0A, 0x0F, 0x0F, 0x0F, 0x0B, 0x0B, 0x09, 0x09, 0x1D, 0x1D, 0x3F, 0x3F, 0x4D, 0x4D
    }
};
